End of Day Two: Chocolate-The Fantastical Adventure of the Doggy Walk
Oh what a day. I had to rework a lot of the engine structure to actually work and implement stuff. One of the things being for music. I had my first try at dynamically making the music so that it builds up throughout your dog walk. Its far from my best music but its cool none the less. Its also very basic but it does the job.
When implementing the title screen there was also a mysterious ghost that kept destroying random titles for seemingly no reason on the first map when loaded. I somehow managed to fix this with some unrelated script and now I’m very confused, but relieved that its over.
I’ve added monsters into the maps, originally I planned for you to fight them but surprisingly found that it actually was more fun to just try and dodge them. There are a range of types that differ with either speed or attack damage.
The final main feature is a dialogue system where the main character talks at random parts about the dog walk and her adventure.
Heres a Blime!
Get Chocolate: The Fantastical Adventure of the Doggy Walk
Chocolate: The Fantastical Adventure of the Doggy Walk
Status | Released |
Author | AgentRiver |
Genre | Adventure |
Tags | Dogs, dog-walk, Ludum Dare 46, Pixel Art, Walking simulator |
Languages | English |
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